# text: " Poly-Tile is a board game with color pieces on hexagonal or square grid. It is easy to learn, but hard to master."
# item 6: TEXT (0x88) disabled
# bounds: x1=21 y1=71 x2=467 y2=122
# text: " The object of the game is to remove all the pieces except one in as few moves as possible. A move is a piece jumping over other piece landing on a blank space or another piece."
# item 7: TEXT (0x88) disabled
# bounds: x1=21 y1=121 x2=467 y2=170
# text: " The first piece jumps over the second piece landing on the third piece. To move a piece, click on the piece and then click on the space or third piece to land on."
# item 8: TEXT (0x88) disabled
# bounds: x1=21 y1=169 x2=467 y2=256
# text: " The 3 pieces should be on a straight line horizontally, vertically or diagonally. A legal move should satisfy jumping and landing condition.\n Depending on your skill, you can select level and board, customized or built-in."
DITL_1012.txt
# 33 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=131 y2=29
# text: "Jumping:"
# item 5: TEXT (0x88) disabled
# bounds: x1=21 y1=38 x2=473 y2=72
# text: "1. A primary color piece can jump over same or other primary color piece leaving two blank spaces."
# item 6: PICTURE (0xC0) disabled
# bounds: x1=111 y1=72 x2=143 y2=104
# PICT resource ID: 129
# item 7: PICTURE (0xC0) disabled
# bounds: x1=147 y1=72 x2=179 y2=104
# PICT resource ID: 131
# item 8: PICTURE (0xC0) disabled
# bounds: x1=183 y1=72 x2=215 y2=104
# PICT resource ID: 128
# item 9: ICON (0xA0) disabled
# bounds: x1=223 y1=88 x2=255 y2=120
# ICON resource ID: 1002
# item 10: PICTURE (0xC0) disabled
# bounds: x1=263 y1=72 x2=295 y2=104
# PICT resource ID: 128
# item 11: PICTURE (0xC0) disabled
# bounds: x1=299 y1=72 x2=331 y2=104
# PICT resource ID: 128
# item 12: PICTURE (0xC0) disabled
# bounds: x1=335 y1=72 x2=367 y2=104
# PICT resource ID: 129
# item 13: PICTURE (0xC0) disabled
# bounds: x1=111 y1=106 x2=143 y2=138
# PICT resource ID: 137
# item 14: PICTURE (0xC0) disabled
# bounds: x1=147 y1=106 x2=179 y2=138
# PICT resource ID: 139
# item 15: PICTURE (0xC0) disabled
# bounds: x1=183 y1=106 x2=215 y2=138
# PICT resource ID: 136
# item 16: PICTURE (0xC0) disabled
# bounds: x1=263 y1=106 x2=295 y2=138
# PICT resource ID: 136
# item 17: PICTURE (0xC0) disabled
# bounds: x1=299 y1=106 x2=331 y2=138
# PICT resource ID: 136
# item 18: PICTURE (0xC0) disabled
# bounds: x1=335 y1=106 x2=367 y2=138
# PICT resource ID: 137
# item 19: TEXT (0x88) disabled
# bounds: x1=21 y1=141 x2=473 y2=207
# text: "2. A primary color piece can jump over a secondary color piece which contains first piece\'s color element. first space will be empty and second space will be piece with the secondary color minus the primary color."
# item 20: PICTURE (0xC0) disabled
# bounds: x1=111 y1=207 x2=143 y2=239
# PICT resource ID: 133
# item 21: PICTURE (0xC0) disabled
# bounds: x1=147 y1=207 x2=179 y2=239
# PICT resource ID: 134
# item 22: PICTURE (0xC0) disabled
# bounds: x1=183 y1=207 x2=215 y2=239
# PICT resource ID: 128
# item 23: ICON (0xA0) disabled
# bounds: x1=223 y1=223 x2=255 y2=255
# ICON resource ID: 1002
# item 24: PICTURE (0xC0) disabled
# bounds: x1=263 y1=207 x2=295 y2=239
# PICT resource ID: 128
# item 25: PICTURE (0xC0) disabled
# bounds: x1=299 y1=207 x2=331 y2=239
# PICT resource ID: 129
# item 26: PICTURE (0xC0) disabled
# bounds: x1=335 y1=207 x2=367 y2=239
# PICT resource ID: 133
# item 27: PICTURE (0xC0) disabled
# bounds: x1=111 y1=241 x2=143 y2=273
# PICT resource ID: 141
# item 28: PICTURE (0xC0) disabled
# bounds: x1=147 y1=241 x2=179 y2=273
# PICT resource ID: 142
# item 29: PICTURE (0xC0) disabled
# bounds: x1=183 y1=241 x2=215 y2=273
# PICT resource ID: 136
# item 30: PICTURE (0xC0) disabled
# bounds: x1=263 y1=241 x2=295 y2=273
# PICT resource ID: 136
# item 31: PICTURE (0xC0) disabled
# bounds: x1=299 y1=241 x2=331 y2=273
# PICT resource ID: 137
# item 32: PICTURE (0xC0) disabled
# bounds: x1=335 y1=241 x2=367 y2=273
# PICT resource ID: 141
DITL_1013.txt
# 33 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=172 y2=29
# text: "Jumping (continued):"
# item 5: TEXT (0x88) disabled
# bounds: x1=21 y1=38 x2=473 y2=72
# text: "3. A piece can jump over same color piece leaving two blank spaces."
# item 6: PICTURE (0xC0) disabled
# bounds: x1=111 y1=72 x2=143 y2=104
# PICT resource ID: 132
# item 7: PICTURE (0xC0) disabled
# bounds: x1=147 y1=72 x2=179 y2=104
# PICT resource ID: 132
# item 8: PICTURE (0xC0) disabled
# bounds: x1=183 y1=72 x2=215 y2=104
# PICT resource ID: 128
# item 9: ICON (0xA0) disabled
# bounds: x1=223 y1=88 x2=255 y2=120
# ICON resource ID: 1002
# item 10: PICTURE (0xC0) disabled
# bounds: x1=263 y1=72 x2=295 y2=104
# PICT resource ID: 128
# item 11: PICTURE (0xC0) disabled
# bounds: x1=299 y1=72 x2=331 y2=104
# PICT resource ID: 128
# item 12: PICTURE (0xC0) disabled
# bounds: x1=335 y1=72 x2=367 y2=104
# PICT resource ID: 132
# item 13: PICTURE (0xC0) disabled
# bounds: x1=111 y1=106 x2=143 y2=138
# PICT resource ID: 140
# item 14: PICTURE (0xC0) disabled
# bounds: x1=147 y1=106 x2=179 y2=138
# PICT resource ID: 140
# item 15: PICTURE (0xC0) disabled
# bounds: x1=183 y1=106 x2=215 y2=138
# PICT resource ID: 136
# item 16: PICTURE (0xC0) disabled
# bounds: x1=263 y1=106 x2=295 y2=138
# PICT resource ID: 136
# item 17: PICTURE (0xC0) disabled
# bounds: x1=299 y1=106 x2=331 y2=138
# PICT resource ID: 136
# item 18: PICTURE (0xC0) disabled
# bounds: x1=335 y1=106 x2=367 y2=138
# PICT resource ID: 140
# item 19: TEXT (0x88) disabled
# bounds: x1=21 y1=154 x2=473 y2=189
# text: "4. (optional) A primary color piece or a secondary color piece can jump over Gray piece leaving a piece with a complementary color."
# item 20: PICTURE (0xC0) disabled
# bounds: x1=111 y1=189 x2=143 y2=221
# PICT resource ID: 133
# item 21: PICTURE (0xC0) disabled
# bounds: x1=147 y1=189 x2=179 y2=221
# PICT resource ID: 135
# item 22: PICTURE (0xC0) disabled
# bounds: x1=183 y1=189 x2=215 y2=221
# PICT resource ID: 128
# item 23: ICON (0xA0) disabled
# bounds: x1=223 y1=205 x2=255 y2=237
# ICON resource ID: 1002
# item 24: PICTURE (0xC0) disabled
# bounds: x1=263 y1=189 x2=295 y2=221
# PICT resource ID: 128
# item 25: PICTURE (0xC0) disabled
# bounds: x1=299 y1=189 x2=331 y2=221
# PICT resource ID: 130
# item 26: PICTURE (0xC0) disabled
# bounds: x1=335 y1=189 x2=367 y2=221
# PICT resource ID: 133
# item 27: PICTURE (0xC0) disabled
# bounds: x1=111 y1=223 x2=143 y2=255
# PICT resource ID: 141
# item 28: PICTURE (0xC0) disabled
# bounds: x1=147 y1=223 x2=179 y2=255
# PICT resource ID: 143
# item 29: PICTURE (0xC0) disabled
# bounds: x1=183 y1=223 x2=215 y2=255
# PICT resource ID: 136
# item 30: PICTURE (0xC0) disabled
# bounds: x1=263 y1=223 x2=295 y2=255
# PICT resource ID: 136
# item 31: PICTURE (0xC0) disabled
# bounds: x1=299 y1=223 x2=331 y2=255
# PICT resource ID: 138
# item 32: PICTURE (0xC0) disabled
# bounds: x1=335 y1=223 x2=367 y2=255
# PICT resource ID: 141
DITL_1014.txt
# 33 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=131 y2=29
# text: "Landing:"
# item 5: TEXT (0x88) disabled
# bounds: x1=21 y1=38 x2=473 y2=68
# text: "1. A piece can land on a empty space.\n"
# item 6: PICTURE (0xC0) disabled
# bounds: x1=111 y1=68 x2=143 y2=100
# PICT resource ID: 129
# item 7: PICTURE (0xC0) disabled
# bounds: x1=147 y1=68 x2=179 y2=100
# PICT resource ID: 131
# item 8: PICTURE (0xC0) disabled
# bounds: x1=183 y1=68 x2=215 y2=100
# PICT resource ID: 128
# item 9: ICON (0xA0) disabled
# bounds: x1=223 y1=84 x2=255 y2=116
# ICON resource ID: 1002
# item 10: PICTURE (0xC0) disabled
# bounds: x1=263 y1=68 x2=295 y2=100
# PICT resource ID: 128
# item 11: PICTURE (0xC0) disabled
# bounds: x1=299 y1=68 x2=331 y2=100
# PICT resource ID: 128
# item 12: PICTURE (0xC0) disabled
# bounds: x1=335 y1=68 x2=367 y2=100
# PICT resource ID: 129
# item 13: PICTURE (0xC0) disabled
# bounds: x1=111 y1=102 x2=143 y2=134
# PICT resource ID: 137
# item 14: PICTURE (0xC0) disabled
# bounds: x1=147 y1=102 x2=179 y2=134
# PICT resource ID: 139
# item 15: PICTURE (0xC0) disabled
# bounds: x1=183 y1=102 x2=215 y2=134
# PICT resource ID: 136
# item 16: PICTURE (0xC0) disabled
# bounds: x1=263 y1=102 x2=295 y2=134
# PICT resource ID: 136
# item 17: PICTURE (0xC0) disabled
# bounds: x1=299 y1=102 x2=331 y2=134
# PICT resource ID: 136
# item 18: PICTURE (0xC0) disabled
# bounds: x1=335 y1=102 x2=367 y2=134
# PICT resource ID: 137
# item 19: TEXT (0x88) disabled
# bounds: x1=21 y1=162 x2=473 y2=192
# text: "2. A piece can land on a piece with same color."
# item 20: PICTURE (0xC0) disabled
# bounds: x1=111 y1=192 x2=143 y2=224
# PICT resource ID: 133
# item 21: PICTURE (0xC0) disabled
# bounds: x1=147 y1=192 x2=179 y2=224
# PICT resource ID: 132
# item 22: PICTURE (0xC0) disabled
# bounds: x1=183 y1=192 x2=215 y2=224
# PICT resource ID: 133
# item 23: ICON (0xA0) disabled
# bounds: x1=223 y1=208 x2=255 y2=240
# ICON resource ID: 1002
# item 24: PICTURE (0xC0) disabled
# bounds: x1=263 y1=192 x2=295 y2=224
# PICT resource ID: 128
# item 25: PICTURE (0xC0) disabled
# bounds: x1=299 y1=192 x2=331 y2=224
# PICT resource ID: 131
# item 26: PICTURE (0xC0) disabled
# bounds: x1=335 y1=192 x2=367 y2=224
# PICT resource ID: 133
# item 27: PICTURE (0xC0) disabled
# bounds: x1=111 y1=226 x2=143 y2=258
# PICT resource ID: 141
# item 28: PICTURE (0xC0) disabled
# bounds: x1=147 y1=226 x2=179 y2=258
# PICT resource ID: 140
# item 29: PICTURE (0xC0) disabled
# bounds: x1=183 y1=226 x2=215 y2=258
# PICT resource ID: 141
# item 30: PICTURE (0xC0) disabled
# bounds: x1=263 y1=226 x2=295 y2=258
# PICT resource ID: 136
# item 31: PICTURE (0xC0) disabled
# bounds: x1=299 y1=226 x2=331 y2=258
# PICT resource ID: 139
# item 32: PICTURE (0xC0) disabled
# bounds: x1=335 y1=226 x2=367 y2=258
# PICT resource ID: 141
DITL_1015.txt
# 33 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=172 y2=29
# text: "Landing (continued):"
# item 5: TEXT (0x88) disabled
# bounds: x1=21 y1=38 x2=473 y2=87
# text: "3. A primary color piece can land on another primary color piece. The third piece will be a secondary color piece with two primary color components."
# item 6: PICTURE (0xC0) disabled
# bounds: x1=111 y1=87 x2=143 y2=119
# PICT resource ID: 129
# item 7: PICTURE (0xC0) disabled
# bounds: x1=147 y1=87 x2=179 y2=119
# PICT resource ID: 130
# item 8: PICTURE (0xC0) disabled
# bounds: x1=183 y1=87 x2=215 y2=119
# PICT resource ID: 133
# item 9: ICON (0xA0) disabled
# bounds: x1=223 y1=103 x2=255 y2=135
# ICON resource ID: 1002
# item 10: PICTURE (0xC0) disabled
# bounds: x1=263 y1=87 x2=295 y2=119
# PICT resource ID: 128
# item 11: PICTURE (0xC0) disabled
# bounds: x1=299 y1=87 x2=331 y2=119
# PICT resource ID: 131
# item 12: PICTURE (0xC0) disabled
# bounds: x1=335 y1=87 x2=367 y2=119
# PICT resource ID: 134
# item 13: PICTURE (0xC0) disabled
# bounds: x1=111 y1=121 x2=143 y2=153
# PICT resource ID: 137
# item 14: PICTURE (0xC0) disabled
# bounds: x1=147 y1=121 x2=179 y2=153
# PICT resource ID: 138
# item 15: PICTURE (0xC0) disabled
# bounds: x1=183 y1=121 x2=215 y2=153
# PICT resource ID: 141
# item 16: PICTURE (0xC0) disabled
# bounds: x1=263 y1=121 x2=295 y2=153
# PICT resource ID: 136
# item 17: PICTURE (0xC0) disabled
# bounds: x1=299 y1=121 x2=331 y2=153
# PICT resource ID: 139
# item 18: PICTURE (0xC0) disabled
# bounds: x1=335 y1=121 x2=367 y2=153
# PICT resource ID: 142
# item 19: TEXT (0x88) disabled
# bounds: x1=21 y1=162 x2=473 y2=197
# text: "4. (optional) A piece can land on a piece with the complementary color. The piece will be Gray piece.\n"
# item 20: PICTURE (0xC0) disabled
# bounds: x1=111 y1=197 x2=143 y2=229
# PICT resource ID: 133
# item 21: PICTURE (0xC0) disabled
# bounds: x1=147 y1=197 x2=179 y2=229
# PICT resource ID: 131
# item 22: PICTURE (0xC0) disabled
# bounds: x1=183 y1=197 x2=215 y2=229
# PICT resource ID: 130
# item 23: ICON (0xA0) disabled
# bounds: x1=223 y1=213 x2=255 y2=245
# ICON resource ID: 1002
# item 24: PICTURE (0xC0) disabled
# bounds: x1=263 y1=197 x2=295 y2=229
# PICT resource ID: 128
# item 25: PICTURE (0xC0) disabled
# bounds: x1=299 y1=197 x2=331 y2=229
# PICT resource ID: 128
# item 26: PICTURE (0xC0) disabled
# bounds: x1=335 y1=197 x2=367 y2=229
# PICT resource ID: 135
# item 27: PICTURE (0xC0) disabled
# bounds: x1=111 y1=231 x2=143 y2=263
# PICT resource ID: 141
# item 28: PICTURE (0xC0) disabled
# bounds: x1=147 y1=231 x2=179 y2=263
# PICT resource ID: 139
# item 29: PICTURE (0xC0) disabled
# bounds: x1=183 y1=231 x2=215 y2=263
# PICT resource ID: 138
# item 30: PICTURE (0xC0) disabled
# bounds: x1=263 y1=231 x2=295 y2=263
# PICT resource ID: 136
# item 31: PICTURE (0xC0) disabled
# bounds: x1=299 y1=231 x2=331 y2=263
# PICT resource ID: 136
# item 32: PICTURE (0xC0) disabled
# bounds: x1=335 y1=231 x2=367 y2=263
# PICT resource ID: 143
DITL_1016.txt
# 8 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=230 y2=29
# text: "Main Menu :"
# item 5: TEXT (0x88) disabled
# bounds: x1=20 y1=48 x2=140 y2=199
# text: "Poly-Tile\n New\n New Board...\n Open...\n Open Board...\n Save\n Save As...\n Edit Board\n Quit"
# item 6: TEXT (0x88) disabled
# bounds: x1=140 y1=48 x2=475 y2=199
# text: "\nTo start a new game\nTo start a new game on a new board\nTo open saved game\nTo open a board file\nTo save current game\nTo save as different name\nTo edit board\nTo terminate Poly-Tile"
# item 7: TEXT (0x88) disabled
# bounds: x1=20 y1=219 x2=474 y2=252
# text: "*Note that game files & board files can\'t be double-click open nor drag-drop open."
DITL_1017.txt
# 8 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=230 y2=29
# text: "Main Menu (continued):"
# item 5: TEXT (0x88) disabled
# bounds: x1=20 y1=33 x2=140 y2=276
# text: "Move\n Undo\n Redo\n Undo All\n Redo All\n\nOption\n Sound\n Preference...\n\nHelp\n Show All Move\n High Score\n\n Help"
# item 6: TEXT (0x88) disabled
# bounds: x1=140 y1=145 x2=493 y2=275
# text: "To turn on/off sound\nTo set preferences\n\n\nTo show all the possible moves\nTo display best player\n command-erase : erase high score for all levels\nTo show help screen"
# item 7: TEXT (0x88) disabled
# bounds: x1=140 y1=49 x2=475 y2=115
# text: "To undo move\nTo redo move\nTo undo all the moves - Click to interrupt.\nTo redo all the moves"
DITL_1018.txt
# 7 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=217 y2=29
# text: "Preference :"
# item 5: TEXT (0x88) disabled
# bounds: x1=20 y1=48 x2=140 y2=182
# text: "Color/Pattern\nPieces\nLevel\nAsk Save Change\nEnable Undo\nDefault\nSave\nCancel"
# item 6: TEXT (0x88) disabled
# bounds: x1=140 y1=48 x2=475 y2=182
# text: "To set number of colors of pieces\nTo select design of pieces\nTo set level\nTo enable/disable \'Save Change?\' dialog\nTo enable/disable undo and redo\nTo set preferences to default\nTo save current preference\nTo abort setting\n"
DITL_1019.txt
# 8 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=90 y2=29
# text: "Editor :"
# item 5: TEXT (0x88) disabled
# bounds: x1=21 y1=38 x2=473 y2=103
# text: " You can create, modify and save your own board using editor. First select desired grid and click on the spaces to place or remove gray pieces. The spaces occupied by gray pieces will be replaced by random pieces in play mode."
# item 6: TEXT (0x88) disabled
# bounds: x1=21 y1=102 x2=473 y2=150
# text: " Save the current board if satisfactory. Select \'Play\' menu item to go back to play mode. Be sure to connect all the pieces. Otherwise, there will be no solution."
# item 7: TEXT (0x88) disabled
# bounds: x1=21 y1=149 x2=473 y2=197
# text: " Generally hex grid is more difficult than square grid because the moves are confined to 6 directions rather than 8 directions."
# text: "\nTo create new board\nTo open board\nTo save board\nTo save as different name\nTo play current board\nTo quit Poly-Tile\n\n\nTo fill board\nTo invert board\nTo flip horizontally or vertically\nTo move left, right, up or down\n\nTo set grid hex or square"
DITL_1021.txt
# 8 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=90 y2=29
# text: "Tips :"
# item 5: TEXT (0x88) disabled
# bounds: x1=21 y1=38 x2=473 y2=103
# text: "1. Try to remove all the secondary color and gray pieces from the corners and edges of the board first.\n2. Keep trying to move all the pieces in one area. Try not to leave pieces spread out all over the board."
# item 6: TEXT (0x88) disabled
# bounds: x1=21 y1=102 x2=473 y2=150
# text: "3. To finish in fewer moves, jump a secondary color over another secondary and/or land on the same color as often as you can. Please refer to following chart."
# text: " This program is copyrighted. If you want to continue to use, please send shareware fee to the author. If you send $10 or more, you will receive the latest version and other games to try."
# item 6: TEXT (0x88) disabled
# bounds: x1=21 y1=92 x2=472 y2=141
# text: " This version may be distributed freely without any modification, but may not be sold or distributed for profit without author\'s permission. All rights are reserved by the author."
# item 7: TEXT (0x88) disabled
# bounds: x1=21 y1=140 x2=472 y2=189
# text: " Although this software is tested carefully, it may contain bugs. This software is \'as is\' based. The author does not make any warranty, either express or implied, with respect to this software."
# text: "S. T. Han\n445 Waupelani Dr. D-9\nState College, PA 16801, U.S.A.\nE-Mail : STH@eclx.psu.edu"
# item 10: TEXT (0x88) disabled
# bounds: x1=294 y1=208 x2=470 y2=272
# text: " or\nS. T. Han\n57-40 Cheongwoon-dong\nChongro-ku, Seoul, Korea."
DITL_1023.txt
# 13 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=215 y2=29
# text: "Software by S. T. Han:"
# item 5: PICTURE (0xC0) disabled
# bounds: x1=9 y1=36 x2=41 y2=68
# PICT resource ID: 904
# item 6: PICTURE (0xC0) disabled
# bounds: x1=43 y1=36 x2=75 y2=68
# PICT resource ID: 905
# item 7: TEXT (0x88) disabled
# bounds: x1=80 y1=36 x2=484 y2=101
# text: " Tangram is an ancient Oriental dissection puzzle which has 7 simple shaped pieces. Comes with 2400 puzzles.\n Pythagoras is another dissection puzzle using different pieces. You will find them challenging once you try them."
# item 8: PICTURE (0xC0) disabled
# bounds: x1=9 y1=109 x2=41 y2=141
# PICT resource ID: 907
# item 9: TEXT (0x88) disabled
# bounds: x1=45 y1=109 x2=484 y2=177
# text: " 5 Stix is a board game which uses 55 cards and 5 sticks. You can play against the computer, friends or by yourself. This is another great game for children to develop their matching skill. It is also enjoyable for adults."
# item 10: PICTURE (0xC0) disabled
# bounds: x1=9 y1=184 x2=41 y2=216
# PICT resource ID: 906
# item 11: TEXT (0x88) disabled
# bounds: x1=45 y1=184 x2=485 y2=252
# text: " Dr. Macinto is a single player game in which one is to remove all the viruses (not computer virus). The blocks can be removed by arranging them sequences of the same color horizontally, vertically or diagonally."
# item 12: TEXT (0x88) disabled
# bounds: x1=410 y1=252 x2=485 y2=268
# text: "(More)"
DITL_1024.txt
# 14 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=215 y2=29
# text: "Software by S. T. Han:"
# item 5: PICTURE (0xC0) disabled
# bounds: x1=9 y1=39 x2=40 y2=70
# PICT resource ID: 901
# item 6: PICTURE (0xC0) disabled
# bounds: x1=9 y1=121 x2=40 y2=152
# PICT resource ID: 902
# item 7: PICTURE (0xC0) disabled
# bounds: x1=9 y1=203 x2=40 y2=234
# PICT resource ID: 903
# item 8: TEXT (0x88) disabled
# bounds: x1=45 y1=39 x2=484 y2=88
# text: " Polytris is a game with falling polyomino blocks. Simply move blocks left, right or rotate. Rows will be removed if they are filled without holes."
# item 9: TEXT (0x88) disabled
# bounds: x1=45 y1=87 x2=484 y2=119
# text: " Polytris is more challenging because it has 29 kinds of blocks, bombs, weights and water balloons."
# item 10: TEXT (0x88) disabled
# bounds: x1=45 y1=121 x2=484 y2=170
# text: " Poly-RC is even more block falling game. The blocks are rows and columns. The squares can be removed by arranging them sequence of the same color in a row."
# item 11: TEXT (0x88) disabled
# bounds: x1=45 y1=169 x2=484 y2=201
# text: " Poly-RC features dropping rows and columns with 1-4 squares, bombs, weights and radiation."
# item 12: TEXT (0x88) disabled
# bounds: x1=45 y1=203 x2=484 y2=252
# text: " PolyMine is yet another mine detection game with randomly oriented grids. The object is to find all the safe place without stepping on a bomb."
# item 13: TEXT (0x88) disabled
# bounds: x1=409 y1=252 x2=484 y2=268
# text: "(More)"
DITL_1025.txt
# 13 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=215 y2=29
# text: "Software by S. T. Han:"
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 5: PICTURE (0xC0) disabled
# bounds: x1=9 y1=39 x2=41 y2=71
# PICT resource ID: 908
# item 6: PICTURE (0xC0) disabled
# bounds: x1=9 y1=121 x2=41 y2=153
# PICT resource ID: 909
# item 7: TEXT (0x88) disabled
# bounds: x1=45 y1=39 x2=484 y2=88
# text: " Poly-Peg is a classic board game on various boards. The object is to remove all the pieces but one by jumping pieces over other pieces."
# item 8: TEXT (0x88) disabled
# bounds: x1=45 y1=87 x2=484 y2=119
# text: " You can create your own puzzles with puzzle editor. Search option will help you find a solution."
# item 9: TEXT (0x88) disabled
# bounds: x1=45 y1=121 x2=484 y2=170
# text: " Poly-Dol is another challenging board game. The object is to match the shape of the board by sliding rows and columns or rotating pieces."
# item 10: TEXT (0x88) disabled
# bounds: x1=45 y1=169 x2=484 y2=201
# text: " It is not simple as it appears, because the pieces are moving dependently."
# item 11: TEXT (0x88) disabled
# bounds: x1=45 y1=206 x2=484 y2=238
# text: " All Poly-series games can be configured as from the easiest to the hardest. Please look for more Poly-Series games coming up."